﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace HighLowTriple7.Entity
{
    public class Triple7GameInfo
    {
        public int Id { get; set; }
        public string Name { get; set; }
        public int MinimumValue { get; set; }
        public int MaximumValue { get; set; }
        public int MinimumBet { get; set; }
        public int MaximumBet { get; set; }

        public int Jackpot { get; set; }


        private double Rate { get; set; }
        private double RandomRate { get; set; }
        private int StartExtraLife { get; set; }
        private int StartOutOf { get; set; }
        private int StartNudges { get; set; }
        private int StartFreeSpin { get; set; }
        private int ExtraLife { get; set; }
        private int OutOf { get; set; }
        private int Nudges { get; set; }
        private int FreeSpin { get; set; }
        private int MaximumExtraLife { get; set; }
        private int MaximumOutOf { get; set; }
        private int MaximumNudges { get; set; }
        private int MaximumFreeSpin { get; set; }

        private int JackpotMinBetAu { get; set; }
        private int JackpotAu { get; set; }
        private int JackpotBlockAu { get; set; }
        private int JackpotJumpAu { get; set; }
        private int JackpotStatusAu { get; set; }
        private int JackpotMinBetAg { get; set; }
        private int JackpotAg { get; set; }
        private int JackpotBlockAg { get; set; }
        private int JackpotJumpAg { get; set; }
        private int JackpotStatusAg { get; set; }
    }
}
